As we are all gearing up for Halloween (I don’t know about you but I’m getting my costume ready), I thought we’d discuss the incorporation of the supernatural into tabletop RPG.
The supernatural is usually a great thing to incorporate into a game, whether it be creatures, magic, or alternate universes.
1. You can play a system that already has supernatural mechanics, such as an urban fantasy game or something high fantasy. Often, in these systems, there are mechanics where you can play as supernatural templates, whether it be a vampire, werewolf, dwarf, or elf. This is often fun, because players get to be something they can’t be in the real world, with cool spells or abilities.
2. You can throw vanilla mortals into a situation where they encounter the supernatural. This is fun in a different way, because by having your characters encounter the supernatural, you are playing off the whole idea of impossible odds. This kind of game increases tension and suspense and makes players want to root for their own characters, who are now the underdogs.
When you incorporate the supernatural into gameplay, which method do you prefer? Why?
Currently Theatre Noir is most useable for the second method, because it works well for creating vanilla mortals, however, in the future, we plan to expand into other templates. The last Theatre Noir game I was in, we all ended up being fae, though nobody knew until the end of the game. In my opinion, it combined the best parts of both methods of combining the supernatural.
Interested in running a supernatural game in the Theatre Noir system? If you have any questions or comments, feel free to email us at firstname.lastname@example.org.