So, it’s been a slow week here at Black Hat Writing. So, I thought we’d return to the topic of advice.
You are basically at a tabletop RPG game to problem-solve, figure out how to think on your feet, and solve puzzles. However, what do you do when the problem isn't in-game, but out of game? What do you do if there’s a problem in a gaming group? What is someone isn’t working with the gaming group or a few players don’t really seen to work together? There are many posts across the internet that discuss what to do with disruptive or argumentative players. However, I have seen little about what one is to do with players that want to mesh and then don’t. Also, there is little advice about what to do when you, as a GM, notice this and the player doesn’t. What then?
The first sign of whether or not a player is working with a gaming group is whether this person’s actions (in or out of character) are increasing the enjoyment of the gaming group (and GMs this includes you). If the answer is no, then you have a problem. Remember, you are all there to have fun.
Next, whenever you have a problem in a gaming group, talk it out. I cannot stress this enough. Communication is the key to a good tabletop role-playing experience. RP relationships (player to player, and GM to player) are the same as any others in life, it’s all about communication. Figure out what the problem is and see if there’s ways to solve it. Try new ideas. When talking, offer multiple solutions to the problem.
Remember, sometimes, as a gaming group, it’s not your fault if a player’s not participating or enjoying themselves. Sometimes it’s also okay to part with players amicably. Sometimes play styles and GM styles don’t mesh, and that’s okay.
Interested in becoming a playtest GM for Theatre Noir?
If you have any questions or would like to help us in any way, email us at firstname.lastname@example.org.