Tuesday, July 9, 2013

GM Story Vignettes: Explosions

Hey everyone,

This week, we bring you the first of our campaign. This week the subject of our GM stories is explosions, since we just had Fourth of July weekend. How was everyone’s holiday? Two of our staff GM a game and one of our players always asks if there will be an explosion in the coming session. We always answer that metaphorically, there is rarely an actual explosion in sessions.

Once, though, we were GMing, in the New World of Darkness System, and one of NPCs, a forces mage, is putting on a show using fire magic. One of our PCs, not thinking this through, tries to harness the fire to show him up. However, this PC completely fails at the action and sends fire straight at 2 PCs, 2 changelings, and an NPC, a fae in disguise. The fae then has to be restrained to not attack the mage PC.

Another time, the same party, again accompanied by the forces mage NPC, is traveling through a magical forest. The forces mage panics upon seeing a mutation of a pig and an octopus and sends magic at it. The spell fails horribly once again, and the mutation explodes, a mushroom cloud appears, and fate incarnate stands before our party.

 In a game run in the Theatre Noir system, one of our PCs was a little trigger-happy, including having a love for explosives and grenades. In one of the sessions, the supernatural organization’s boss had sent the party to investigate a house. After our vanilla mortals had rescued an abused child and almost gotten eaten by the house, this PC threw a white phosphorus grenade into the house. He had told everyone to look away, but one of the party didn’t, prompting a vision of a centaur with a feral looking child riding it, and a prophecy.

Later, in the same campaign, our PCs were stuck in a dream world, going from recurring nightmare to recurring nightmare. Two of our PCs, who happened to look almost the same, discovered they could rip the space-time fabric of worlds by saying six words that seemed to be nonsense. Later in the campaign, these words proved to have great significance to the characters, and why they looked the same.

Do you all like these vignettes? Should we do more? Let us know.

Did these stories inspire you to run a session of Theatre Noir? Want to become a playtest GM? 

If you have any questions or would like to help us in any way, email us at support@blackhatwriting.com.

1 comment:

  1. LOL. I remember all of those events... Ah the fun of getting to repeat "trust what you believe, not what you know," over and over again because of silly prophecy-vision things...