Today, we thought we’d let you all have a look into the mechanics of Vigilante. When playing an RPG, criticals, both failure and success, are the most exciting rolls. They change the pace of the game, make for moments of awesome, or lead to great tragedy within the game. They make the roll exceptional.
So, today, we are looking at the mechanics of critical successes and failures with the Vigilante system. In the Vigilante system, what specific dice you are rolling is determined by a difficulty set by the Director, which will be discussed in further depth in a future blog post. Success and failure all depends on how you roll and what are the skill numbers you are comparing them to. Skill numbers are set by one or a combination of stats on your character sheet. In Vigilante, when to trying to succeed at any roll, you are trying to roll at or below your skill number for that specific task, like how in Blackjack you are trying to roll 21 or under. In Blackjack, if you go over 21, you fail. If you stay under or at 21, you succeed, with the closer to 21 being better. If you stay under your skill number you succeed, while if you go over that number, you fail.
How does this translate to critical success and failures? First, whenever you roll doubles, that makes the roll critical, whether it be a success or a failure. Also, rolling on your skill number can make a success critical. In a contested roll, a critical failure always loses and a critical success always wins, in contest with a normal roll. Getting a critical success adds +5 to your roll.
What do you all think of these critical success and failure systems? Tell us in the comments.
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