Friday, February 1, 2013

Dwarf King


Dwarf King

Now that I've got the Black Hat Label up and running, I'm moving several of my writing projects under this umbrella. Not least of which is the amazing android game Dwarf King.
Dwarf King is being written by Black Hat Writing (although in this case by myself only--this is not one of the projects being opened to other writers), loosely based on the award-winning short gamebook, Peledgathol, the Last Fortress, also by myself. It is being developed by Micabyte Systems, creators of the popular android game Pirates and Traders.
In “Dwarf King”, you play a young Dwarf Prince (or Princess) forced to take the crown after the fall of their ancestral home. Assisted by a motley collection of nobles, warriors, and artificers, you will lead the remnants of your people south over the mountains to try and found a new Dwarf Hall, recover the prosperity of your people, and maybe even in time strike back at your foe.
Concept art for Dwarf Warrior
It will not be easy, of course. In addition to the ever-present threat of the Goblins menace that wiped out your home and family, the player will have to contend with the dangers of an unexplored new country and the other races that live in it. The game itself mixes strategy game mechanics with role-playing. The strategy gameplay allows you to allocate your scarce resources; determining the balance of warriors, craft-dwarves and peasants in your kingdom, buying and selling resources, and constructing buildings and fortifications. You will also need to conduct diplomacy and try to forge alliances against the ever-present goblin threat. The role-playing segments allow you to take your character out on adventures: exploring the land, raiding with a small party of warriors, or waging all out war with the entire fyrd of your Dwarfheald. The non-combat sections play out as small Choose-Your-Own-Adventures, with the player’s skills, reputation, and the history of your Kingdom having a significant impact on the result. Combat is intended to be resolved using the Small Battles system. As a player, you will have multiple ways to meet the existential threat to your people, whether you chose the path of a builder and diplomat or as a general and warrior.
“Dwarf King” is a big project, but as with “Pirates and Traders”, the plan is to start small and – with your help and support – develop the project to its full potential. Michael of Micabyte has other projects planned as well for this Story Engine, and in the long-term perspective, we hope to take the mechanisms and ideas developed here to implement other ideas that share some of the same features; perhaps a bigger and better “Pirates and Traders,” or even a sequel to Dwarf King, sometime in the future.
To keep up to date with development on Dwarf King, like the Facebook page or follow us on Twitter.

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